Souls Like Strings

TWIL April 10th 2026

  • When fixing someone else's mistake it's generally best not to make one of your own
    • You can't rescue passing nil to JSON.parse for some reason
  • The senior engineer who referred me for my job has (had) a blog!
  • More of a 'today I remembered' but there's a native HTML progress element
    • It's much easier than using divs/pseudoelements
  • expect_any_instance_of needs to go at the start of the spec, not the end
  • Having a StandardError rescue for your controller action (or anything really) is a pretty bad idea
    • makes it very difficult...
Continue reading

Momodora: Reverie Under the Moonlight

Surprisingly souls-like

Why

  • Nails the intangibles, feels better than it should
  • Evocative pixel art
  • Compact & fair, even on hard

Why Not

  • Pretty short
  • Not especially challenging, even on hard

Impressions

My expectations for this were right around Shantae given the similarities; retro pixel metroidvanias which at least from their store page look like they were drawn with one hand. In reality Momodora was more or less the exact opposite of Shantae; rather than being bright & cheery but clunky and frustrating Momodora sets a distinctly Dark Souls-like mood and plays with surprising...

Continue reading

TWIL April 3rd 2026

  • 'Next refresh' means 'next background refresh' not 'next time you can successfully request a refresh'
    • It's still wrong though haha
  • Demoing is easier when you break it up into chunks
    • And have separate links/accounts for each chunk
    • And close the links from the previous section before starting a new one
    • Luckily for my talk at Tokyo Rubyist I have slides & no links
  • Not for the first time, returning inside a block (like reject) actually returns in Ruby
    • What you're thinking of is next
    • Please do not get stuck on this for...
Continue reading

2026 March Retro

Projects

Continued writing this blog! Did not make as much progress on my meetup talk as I probably should have (i.e more than 0) but I've always worked best close to the deadline anyway.

Games

Despite being in Italy for 10 days of the month I racked up over 90 hours of Slay the Spire 2 in the 16 remaining days after its March 5th release. That's just over 5.5 hours a day which sounds about right haha, more or less every moment I could be using my laptop. As expected it's the original but better in every way in...

Continue reading

Pillars of Eternity

See you fantasy cowboy

Why

  • Well written & voice acted
  • A gigantic, crunchy CRPG to sink your teeth into
  • Turn based mode! Very cool they went back to add it

Why Not

  • You don't have 100+ hours to sink into a single game

Impressions

This is absolutely a game I would've burned 100+ hours on back in my days of gaming freedom, but with a wife and soon kids I do not have 100+ hours to burn.

Right from the start, Pillars makes it clear you're in for the long haul. There's more lore...

Continue reading