Griftlands
Interesting ideas don't stop it becoming a victim of 'Not Slay the Spire' syndrome
Why
- You want a bit of story in your roguelite, but not too much
- You like the idea of being able to fight or negotiate, and have different decks for each
- Or cards levelling up with use
Why Not
- For a game focused more on story the characters are pretty one-note
- I feel like sticking to a single deck might've allowed for more intersting/creative archetypes
Impressions
I got this for negative money in a bundle with Shogun Showdown so...