Souls Like Strings

Griftlands

Interesting ideas don't stop it becoming a victim of 'Not Slay the Spire' syndrome

Why

  • You want a bit of story in your roguelite, but not too much
  • You like the idea of being able to fight or negotiate, and have different decks for each
  • Or cards levelling up with use

Why Not

  • For a game focused more on story the characters are pretty one-note
  • I feel like sticking to a single deck might've allowed for more intersting/creative archetypes

Impressions

I got this for negative money in a bundle with Shogun Showdown so...

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TWIL October 10th 2025

I'm on holiday next week, so no TWIL since the only thing I'll be learning is boss patterns in Silksong.

  • JS devs will really pull in an NPM package for one thing in one component
    • Admittedly it was a mildly difficult date format
    • But, if they just passed the formatted date to the string they could've used Intl
  • Don't assume a valid timestamp to your backend is a valid timestamp to your frontend
    • Especially when the backend timestamp is nullable
  • Honeycomb's frontend observability is pretty cool since you can link front/backend traces
      ...
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TWIL October 3rd 2025

  • It's very easy to take a long detour doing cleanup work which has no business value whatsoever
    • Even for senior devs
  • Designing something to the point where it can work for all future use cases, or even a moderate number of them, is an exercise in futility
  • Staging environments exist for a reason.
    • Even if it's a small, surely harmless change there's no harm doing a rollout just to staging first if there are potentially huge consequences
  • I really do not enjoy writing ADRs/RFCs
    • I recognise they have a lot of value,...
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2025 September Retro

What went well

Projects

  • Kept writing this blog
  • Nothing else this month haha

Games

Well I was right about Silksong being the main focus in last month's retro; didn't anticipate Hades 2 though. Absolutely crazy those two came out in the same month; both live up to their hype which is incredible given Silksong's 7 year development time and all the memes. Hades was a safer bet since it somehow spent its whole early access at Overwhelmingly Positive, but even given that it's an amazing example of how to make a 'more, but better' sequel. Really...

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Persona 5 Royal

Killing god(s) with the power of teenage angst

Why

  • Everything about it is slick, stylish and choreographed
  • You will get deeply attached to at least a few of the characters, probably most
  • It never feels stale over a 100+ hour runtime
  • Has a low complexity floor, but Excel spreadsheets worth of ceiling
  • Finishing it made me genuinely sad to say goodbye to a bunch of pixels

Why Not

  • You despise anime, JRPGs or long stretches of dialogue

Impressions

There are so many great things about P5R, but its flair is likely the one that'll...

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