Souls Like Strings

Vindilis

Unfinished, but doesn't need to be

Why

  • Unique art direction looks amazing
  • Bosses especially have cool designs, and some have interesting mechanics
  • Cool lil' easter eggs to find in each level

Why Not

  • Enemy placement is a bit Dark-Souls-2-like at times

Impressions

I took one look at the screenshots and knew I was playing this one, the sketched aesthetic of the bosses really appeals to me. The rest of the game's art didn't disappoint either; the small cast of enemies each have interesting designs and the background art matches the overall aesthetic while providing...

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Sanabi: A Haunted Day

A Major swanSong

Why

  • Feels like an alternate version of the main game
  • Major Song is a badass in her own, completely different way
  • Arguably more complex & difficult than the base game

Why Not

  • Lacks the strong story which made the main game so special
  • Set in a factory, so no stunningly detailed backgrounds to admire

Impressions

I was fortunate enough to play Sanabi after the DLC released, so I got to go straight from getting my ass kicked by Major Song to kicking ass as her. It's pretty shocking how differently...

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Together We Will Go

Together We Will Go by J. Michael Straczynski.

Not sure how to feel about this one

On one hand, 12 strangers getting on a bus for a cross-country roadtrip ending in their collective suicide by driving into the ocean is a pretty compelling setup. On the other, the same things which make it compelling also make it very difficult to pull off. I'm not an author, so I'm not sure how a book like this should be written, but IMO this isn't it.

The overall structure is there I think; you have a varied group of people...

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TWIL January 9th 2026

  • If your Jest tests are hanging indefinitely, it might be a render loop caused by lazy and state/observable updates
    • 'maybe' being the operative word, I still don't properly understand why that was happening
    • but the actual behaviour was never broken and removing lazy fixed it after hours of wall head-butting, so I'll take it
  • Honeycomb does not let you have an SLO covering two separate endpoints, e.g. comparing the successful requests for OTPs to successful uses
    • Seems like a useful feature for... pretty much everything
    • There are a lot of cases where you want compare...
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Sanabi

Cyberpunk revenge Spiderman

Why

  • Stunningly detailed pixel art
  • Unique movement mechanics feel amazing
  • Excellent pacing between gameplay and story
  • The story actually rivals the gameplay for best part

Why Not

  • There's definitely an initial adjustment period to the movement
  • This is a cyberpunk setting, it's pretty dark

Impressions

I came into this expecting a fun action platformer, and for the first ~6 hours that's exactly what I got, with a bonus serving of amazingly detailed pixel art. The core mechanic of grappling feels amazing once you get used to it, thought that took me...

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